Pegassi Infernus Classic by Thundersmacker


Hellraiser.


Info:

A returning classic based on a scrapped model from the GTA III Beta, The Infernus Classic is now back in Liberty City.

This is a fairly straight forward convert, no changes were really needed.

Just like in GTA V, the interior is colorable. So you can have any interior color you want!

Some of the LSC parts are included as extras such as the classic spoiler, louvers, and the various side vents.

Features a low-ish file size and proper LOD's.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by GCT.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Classic Infernus. Though it would be recommended to add it rather than replace another car.

With ZolikaPatch or LibertyPlates, the pop-up lights are fully functional. Refer to the option folders for more info.

Update V1.1 Changelog:

-added IV style panel lines.
-removed need for non EPM models, the car is now set up just like the Torero.
-fixed door, bonnet, and boot physics so that they should now react to the cars movement when open.

Update V1.2 Changelog:

-changed pop up headlights to use ZolikaPatch script.

Update V1.3 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.
-added FLA audio.


Bugs:

There is some slight driver/passenger head clipping when crashing, but it's not any worse than the original Infernus.

The functional popup headlights cannot be shot out or broken, this is due to the bumper lights being the actual headlights. They will only turn off when the bumper lights break.


Installation Data:

Data Lines: Use these or you will be punished with glitches!


handling.dat ( This is actually Killotomate's handling for the Turismo, and I think it fits the car nicely. It's purely rear wheel drive and does take some skill to control, like how a 90's italian super car should be. )

INFERNUS2     1400.0  0.00  88	0.0 0.03 -0.285		0.00 5  0.251 1.0 227.0	0.26 0.649 0.55 31.4		1.47 1.17 13.9 0.12 0.4848  		2.2  1.8  1.8  0.08 -0.13 0.006 0.48  		1.0 0.6 0.85 1.5 	0.0  110000		440010		1				1

vehicles.ide ( uses the Infernus sound, duh. ) ( new for version 1.2 is the +popuplights flag that makes the lights function with ZolikaPatch)

infernus2,	infernus2,	car,		INFERNUS2,	INFERNUS,	VEH@LOW,	VEH@LOW_INFERNUS,	10,	5,		0.2270,	0.2270,		0,	5,	1.0	,0,	sports+ext_sunroof+ext_strong+popuplights

carcols.dat   ( goes in the car4 section ) ( color 1 is main body color, color 2 is the secondary body color, and color 4 is the interior color )

infernus2,	51,51,51,127, 49,49,124,88, 28,28,27,127, 34,34,33,110, 59,59,127,103, 69,69,128,1, 74,74,69,127, 82,82,74,90, 89,89,132,127, 99,99,131,1, 24,24,11,90, 20,20,2,1, 7,7,75,41, 0,0,1,103, 129,129,131,114, 89,0,0,1, 28,0,0,1,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE infernus2 FIELD BOOT_OPEN POS 0.216664 -1.403353 0.310181 ANGLES 0.601761 0.000178 2.796582 FOV 55.000000
VEHICLE infernus2 FIELD BONNET_FWD POS 0.001396 0.847290 0.563110 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE infernus2 FIELD BONNET_BWD POS -0.001129 -1.116968 0.635645 ANGLES 0.000109 0.000000 3.141527 FOV 55.000000
VEHICLE infernus2 FIELD CINEY_WHEEL POS -1.064861 0.293754 -0.098511 ANGLES -0.046286 -0.000265 0.009876 FOV 55.000000
VEHICLE infernus2 FIELD CINEY_UNDER POS 0.012494 0.407227 -0.370361 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE infernus2 FIELD CINEY_MISC_1 POS 1.389590 -3.886217 0.656960 ANGLES -0.155778 -0.135111 0.285782 FOV 45.000000
VEHICLE infernus2 FIELD CINEY_MISC_2 POS -0.941245 -0.452393 0.509644 ANGLES -0.113547 0.085616 -0.194156 FOV 55.000000
VEHICLE infernus2 FIELD JACKED POS 0.104575 0.588745 0.116455 ANGLES 0.253619 -0.000000 2.074060 FOV 55.000000
VEHICLE infernus2 FIELD BUSTED POS -0.473644 0.902344 0.374146 ANGLES -0.039533 -0.000000 2.655044 FOV 55.000000
VEHICLE infernus2 FIELD CARPHONE POS -0.408087 1.263306 0.411011 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE infernus2 FIELD BONNET_L POS -0.498062 0.206543 0.487061 ANGLES 0.000270 0.000000 1.569097 FOV 55.000000
VEHICLE infernus2 FIELD BONNET_R POS 0.489172 0.206543 0.487061 ANGLES 0.000270 0.000000 -1.570964 FOV 55.000000
VEHICLE infernus2 FIELD CINEY_WHEEL_2 POS 1.240189 -1.776489 -0.008423 ANGLES -0.010000 0.339553 0.200870 FOV 55.000000
VEHICLE infernus2 FIELD CINEY_BACK POS -0.882137 0.896484 0.409912 ANGLES -0.179731 0.232975 -3.043945 FOV 55.000000
VEHICLE infernus2 FIELD BUMPER POS 0.000000 2.205200 -0.146240 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE infernus2 FIELD AIM_FR POS 0.000000 -0.092163 0.902832 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE infernus2 FIELD CINEY_FAR_1 POS -1.915508 -3.521986 0.448354 ANGLES -0.165076 -0.179516 -0.317339 FOV 55.000000
VEHICLE infernus2 FIELD CINEY_FAR_2 POS 1.871000 -4.163449 0.976262 ANGLES -0.209388 0.295183 0.219826 FOV 55.000000
VEHICLE infernus2 FIELD CINEY_FAR_3 POS 1.271616 2.379768 -0.087645 ANGLES 0.078936 -0.191808 2.473036 FOV 74.300003
VEHICLE infernus2 FIELD CINEY_FAR_4 POS -1.301425 3.631353 1.063146 ANGLES -0.305891 0.123598 -2.896325 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[infernus2]
structType = 0
field_1 = 41999
flags = 0x2AA628 
floatAsInt_A = -34.0
floatAsInt_E = 0.0
engineLowSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_LOW
engineHighSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_HIGH
exhaustLowSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_LOW
exhaustHighSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_HIGH
revsOffSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_REVS_OFF
field_26 = 640.0
field_2A = 440.0
floatAsInt_2E = 5.06
floatAsInt_32 = 4.0
field_36 = 2700.0
field_3A = 2000.0
floatAsInt_3E = -6.0
floatAsInt_42 = 2.0
field_46 = 338.0
field_4A = 140.0
floatAsInt_4E = -1.82
floatAsInt_52 = 1.01
field_56 = 160.0
field_5A = 120.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 0.5
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -8.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 1.33333
engineIdleLoopSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_ENGINE_IDLE
exhaustIdleLoopSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_EXHAUST_IDLE
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -8.0
floatAsInt_B6 = -2.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = -0.333333
floatAsInt_multiplier1200_C6 = 1.375
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_SUPERCAR_2_SUPERCAR_2_START
hornSound = INFERNUS_MULTI_HORN
openSound = INFERNUS_OPEN_DOOR
closeSound = SPORTS_LUX_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SPORTS_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SPORTS_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_PEGASI
policeScannerModelSound = POLICE_SCANNER_MODEL_MOD_INFERNUS
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 2.16667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 8.0
floatAsInt_126 = 16.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 0
field_140 = 1
field_141 = 11
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 1